Author Archive

Esports as the Market Surpasses $1 Billion

We are proud to announce that today marks the release of our 2019 Global Esports Market Report, the fifth edition of the landmark report. It provides an in-depth look at the esports economy—globally and per region—as well as a realistic estimate of its future potential in terms of trends, viewers, franchises, and revenue streams. Based on our continuous and extensive analysis of the market, it is the only report you need to explore your esports opportunity and create the right strategy for your brand.


“The European Football Club” Report is the tool for analyzing and understanding the current logic of fan engagement, on the main social media, of the clubs of the 6 most important European championships (England, France, Germany, Italy, Spain and Portugal) studying Facebook, Twitter, Instagram and YouTube channels, both for the first and second divisions, including the related tech brands, with an additional focus on the TOP 20 players.

Free Hong Kong & Liverpool Legends & Rangers Legends Charity Match

Hello Family and Friends

This weekend I got invited to a Rangers fc and Liverpool fc Legends Charity match in Scotland.

Thanks to China Communist Party, being such a terrible bad sports, the issue of Hong Kong became a champion of Freedom of expression but hopefully we have not been co-oped by NBA into its version of “Greed is Good” capitalism yet….though arguably Hong Kong itself exist as the trophy case for “Winner takes all” in its skyline of “Whose giant phallic symbol is this commercial building anyway?”.

Nevertheless we managed to instill a love of freedom inspite of Hong Kong’s blatant love affair with Commerce in all its forms.

Like many commodities found on the silk roads, football is fun. The media talked about the legends game a lot.

My first Live soccer match so fun. I enjoyed how civilised and laid back it was..

I wore my Hong Kong flag pin and my Marie Curie Cancer Research Charity Yellow Daffadil Pins, supporting of ETHICAL Sportsmanship and Freedom of Expression in Sports and the Arts.

It was an unusually sunny day. Everyone had a good time. There was not any of the usual “angry fans” issues associated with a “rough crowd” soccer match. So basically no one stabbed anybody….lol.

The official sponsor for Liverpool fc was their Bespoke Tailor in Liverpool and a Tech repair company sponsored Rangers fc. They deliberately kept it low-key for a more glocal theme as the money raised for the day will go to their charity foundations to provide sports and community activities for boys and girls living in the poorest slum areas.

It was a day celebrating ethical sportsmanship and friendship between the legends former team mates.

We enjoyed attending after a lovely Brunch of Vegan Berries pancakes and Soya Chai Latte.

My only concern was the quality and price of the junkfood in the sports stadium. A lot of independent Scottish Green MP had raised concerns about it. I tried an Ibrox hotdog and saw that many outlets were “sold out” while the healthy choice van in the family area seemed quite empty. Okay, so organic lentil soup was not a crowd favorite. But that Ibrox hotdog I had was Disgusting!

Content is Queen

2019 has been an amazing year for women’s sports. Ongoing advancements in digital technology and rising demand for video content have changed the game.

Incorporating the views of over 300 sports professionals, we’ve teamed up with Imagen to explore the relationship between content distribution, technology and the rise of women’s sports in our new whitepaper.

Discover upcoming industry trends from the results of our survey and an easy to follow 5-step guidsiders including:

PwC’s Sports Survey 2019

In it’s fourth edition, PwC’s Sports Survey collected the views of 580 industry leaders coming from 49 countries on growth expectations and a wide range of strategic and organisational topics. While assessing the overall state of the industry, this year’s edition zones in on three important themes: the need for innovation within established sports organisations, the value of direct-to-consumer media distribution and the role of sports federations going forward.

The State of Sports Apps Report 2019

This week we’ll be sharing excerpts from our newly released State of Sports Apps Report. We’re kicking off with worldwide sports apps revenue and our forecast for revenue growth by App Store. App revenue estimates are from Sensor Tower’s Store Intelligence platform.

Worldwide Sports Revenue Trends from Q1 2016 to Q2 2019
Sports category net revenue growth accelerated in 2017 and 2018, and growth remained strong into 2019. Sports apps will look to surpass $100 million in net revenue in Q3 2019. Google Play Sports app revenue grew even faster than the App Store’s. Sports app revenue on Google Play nearly doubled year-over-year to $23.7 million in Q2 2019. Despite this, the App Store still represented 74 percent of Sports app revenue between the two stores in the quarter.

UEFA Club Competition Landscape Report 2019-2020

The inaugural edition of the UEFA Club Competition Landscape Report takes a detailed look at the 80 clubs who will take part in the group stages of the 2019/20 UEFA Champions League and UEFA Europa League.

Produced by UEFA’s Intelligence Centre – created in 2017 to assist policy-makers and decision-takers in making informed judgments – the publication is packed with data, research and analysis. It shows the trends among these clubs, both in terms of on-field performance and off-the-pitch benchmarks.

The report is a much more boutique publication than the UEFA Intelligence Centre’s now established annual Benchmarking report, and its narrower scope on the 80 clubs in the club competition group stages this season allows for a more agile and up-to-date report.

How the eSports Industry Fares Against Traditional Sports

How the eSports Industry Fares Against Traditional Sports

In just a decade, electronic sports (eSports) has evolved from an underground culture into a mainstream industry worth billions of dollars today.

The industry is growing at an explosive rate, and with major tech giants like Amazon and Google vying for a piece of the pie, the future of this industry is an exciting one.

It’s no surprise that eSports is often compared to its predecessor, traditional sports. However, eSports certainly has none of the typical confines of a traditional sport—so how does it compare in terms of audience size, market potential, and revenue?


The Sport Industry Awards 2020 are now open for entries, with brand new categories, innovative updates and even more ways for the great and the good of sport business to take home an iconic trophy on the industry’s biggest night of the year.

The Sport Industry Awards celebrate the immense work done behind-the-scenes of the sport sector, honouring the clubs, teams, brands, agencies and innovators that ensure the industry continues to move forward and excel.

Driven by industry feedback, the Sport Industry Awards 2020 will now feature 18 chances to lift a trophy, with new categories included to reflect the ever-changing dynamic of the sporting world – all of which have emerged following a summer of dialogue and consultation.

Among the new categories for 2020 are the Sport Event Coverage Award [replacing 2019’s Media Content Award] and the Creative Content Award [replacing 2019’s Film Content Award], both of which have been developed to honour and award fields of the industry that are changing at a rapid pace.


One of the EPSI activities is putting forward the sports industry’s research and innovation agenda towards the European Commission and national governments. EPSI has developed following activities:

In 2008 the EPSI network has formulated a vision and a strategic research agenda for the European Sports sector towards 2015 (SRA 2015) for the sports sector.
In 2011 a new project was started, called the project , in which a joint strategic research agenda is formulated for the European Consumer Goods Industry. EPSI is involved in this project through several of its members.
In 2016 EPSI launched the EPSI Strategic Research and Innovation Agenda 2016-2021. This agenda describes the ambition: Leading Sport Innovation Globally

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