Electronic Sports Games Sector in Turkey

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Electronic Sports, eSports (eSports, Electronic Sports, Competitive Game, Professional Acting, etc.) is called as a new form of sports and it is defined as a new field that is played individually and/or in teams with various game modes by competing over Computer/Console/Mobile platforms.

Electronic Sports have both physical and mental characteristics and are performed in digital/virtual environments. Compared with traditional sports,  it doesn’t require huge financial resource in terms of facilities and equipment. It has the opportunity to be played in every part of the world and it is competitive both individually and in teams. Because of all these reasons it is seen as a new generation sports preferred especially by young mass.

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Digital games are a primary information product and service developed by cultural workers and aimed at final consumers.

According to the Global Gaming Market Report of 2016; global game industry revenue is 99.6 billion dollars. Mobile game market share is 36.9 billion dollars. Asia-Pacific dominates 47% of the markets. All of China’s global gaming industry is seen to have a one in four. It is estimated that with 6.6 percent annual growth rate Global game market will be 106.5 in 2017; 112.5 in 2018 and $ 118.6 billion in 2019 and the mobile gaming market will reach 52.5 billion dollars. The leader of the $ 3.2 billion global games industry in the Middle East-Africa regional markets is stated to be Turkey.

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According to the Turkish Game Sector Report, there are more than 20 thousand  Internet/console cafes in Turkey in 2016 and these cafes are visited by more than 7.5 million players every month. There are approximately 29.3 million active players in Turkey and these players devote seventy percent of the time they spend at the PC to the games. When we look at the total time spent on the games, Turkey is the third following Poland and Russia.

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In Turkey the total revenue from games is 755 million dollars. This amount appears to be 464 million dollars in 2015. 332,5 million of the total revenue was derived from mobile games and the rest was from pc/console games.

The eSports industry, one of the most important parts of the gaming industry in Turkey, continued to grow in 2016. Big clubs like Galatasaray, Beşiktaş and Fenerbahçe joined to the existing eSports teams as well. Increasingly, even development companies are locating in cities where other advantages are outweighing the locational costs.

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In this study with the aim of describing electronic sport games in Turkey: The appearance of the Turkish electronic gaming industry from the global industry has been evaluated by using “Documentation method” and using the economic statistics and reports.

References :

-Aphra Kerr, Anthony Cawley The spatialisation of thedigitalgamesindustry: Lessons fromIreland, International Journal of CulturalPolicy 18(4):398-418 · September 2012

-Binark, M. And Bayraktutan-Sütcü, G., 2008. The political and cultural economy of the Turkish digital game development: what Turkish game developersreallyneed? 7th association forcultural studies, international crossroads in cultural studies conference. University of West Indies-Jamaica.

Turkey Game Sector Report 2016 

Global Gaming Market Report 2016

Conferences Pages  

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XVII IASE GENERAL ASSEMBLY & INTERNATIONAL CONFERENCEIN SPORT ECONOMICS November 7-9, 2017 Shanghai, China

The 17th IASE International Conference in Sport Economics 


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