Sports Economics Networking is publishes scholarly research in the field of sports economics
by Sebahattin Devecioğlu

EKOSPOR
ACADEMIC & BUSINESS
Academic Business Consulting and Marketing Agency
Business Model Innovation for Marketers;
Solution, Access, Value and Education


European SportsTech Report 2018

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“The European SportsTech scene is gaining traction” is a phrase you hear quite o en these days. And when you speak to people or visit related events you feel that this phrase is absolutely true. But there have been two things missing so far from our perspective: Firstly, a reliable fact based view of the market, to grasp its actual size and development. And secondly, an overview of the involved people and projects, to showcase opportunities and success stories. We believe that with this report we’ve created the rst truly comprehensive view on the European SportsTech ecosystem. It has the goal to raise transparency and awareness and to contribute to the further growth of the community. The report will be published annually, as we believe that the most valuable insights come from a continuous view on the market

THE ROLE OF MOBILE IN ESPORTS

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REPORT: THE STATE AND FUTURE OF MOBILE ESPORTS IN ASIA AND THE WEST
Feb 8, 2018

While mobile has quickly grown as the biggest gaming screen worldwide, its esports scene is largely lagging behind that of PC and console. We collected insights into the state of mobile esports in Asia and the West in this free report.

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Over the past two years, the global esports market grew by 102% to reach $655 million in 2017. While mobile has quickly grown as the biggest gaming screen worldwide, its esports scene is largely lagging that of PC and console. In Asia, however, mobile esports is experiencing a boom, accelerated by the mobile-first culture of the region. The phenomenon is especially outstanding in China, leading with top franchises such as Tencent’s Honor of Kings and Giant Network’s Battle of Balls. In Asia, mobile esports is expected to follow a similar structure to that of PC, with the top games being played and scalable stadium events taking place with large viewership. In the West, PC is still the dominant form of gaming entertainment and is expected to remain so for the coming years. Here, mobile esports is expected to be more successful in other layers of esports, such as the amateur scene.

Using data from our esports solutions, including our Global Esports Market Report, we examine the role of mobile in esports, the top performing titles, trends, and the differences between Asia and the West.

THE STATE & FUTURE OF MOBILE ESPORTS
Report Outline:

Games and Esports Market Overview
PC Esports vs. Mobile Esports
Mobile Esports in the West feat. Case Study on Clash of Clans
Mobile Esports in Asia feat. Case Study on Battle of the Balls
What is the Future Outlook feat. India

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