economics

3rd International Conference on Football Economics

Khazar University (Baku, Azerbaijan), New Economic School (Moscow, Russia) and Higher School of Economics (Russia) cordially invite you to submit your abstracts for presentation at the 3rd International Conference on Football Economics that will take place in Baku (Azerbaijan) on May 29-31, 2019 at the days of the UEFA Europa League final. The conference is aimed to highlight high-quality research of the football industry as well as to facilitate the cooperation between academics and practitioners.

Electronic Sports Games Sector in Turkey

Electronic Sports, eSports (eSports, Electronic Sports, Competitive Game, Professional Acting, etc.) is called as a new form of sports and it is defined as a new field that is played individually and/or in teams with various game modes by competing over Computer/Console/Mobile platforms.
Electronic Sports have both physical and mental characteristics and are performed in digital/virtual environments. Compared with traditional sports, it doesn’t require huge financial resource in terms of facilities and equipment. It has the opportunity to be played in every part of the world and it is competitive both individually and in teams. Because of all these reasons it is seen as a new generation sports preferred especially by young mass.

Digital games are a primary information product and service developed by cultural workers and aimed at final consumers.

According to the Global Gaming Market Report of 2016; global game industry revenue is 99.6 billion dollars. Mobile game market share is 36.9 billion dollars. Asia-Pacific dominates 47% of the markets. All of China’s global gaming industry is seen to have a one in four. It is estimated that with 6.6 percent annual growth rate Global game market will be 106.5 in 2017; 112.5 in 2018 and $ 118.6 billion in 2019 and the mobile gaming market will reach 52.5 billion dollars. The leader of the $ 3.2 billion global games industry in the Middle East-Africa regional markets is stated to be Turkey.

According to the Turkish Game Sector Report, there are more than 20 thousand Internet/console cafes in Turkey in 2016 and these cafes are visited by more than 7.5 million players every month. There are approximately 29.3 million active players in Turkey and these players devote seventy percent of the time they spend at the PC to the games. When we look at the total time spent on the games, Turkey is the third following Poland and Russia.

In Turkey the total revenue from games is 755 million dollars. This amount appears to be 464 million dollars in 2015. 332,5 million of the total revenue was derived from mobile games and the rest was from pc/console games.

The eSports industry, one of the most important parts of the gaming industry in Turkey, continued to grow in 2016. Big clubs like Galatasaray, Beşiktaş and Fenerbahçe joined to the existing eSports teams as well. Increasingly, even development companies are locating in cities where other advantages are outweighing the locational costs.

In this study with the aim of describing electronic sport games in Turkey: The appearance of the Turkish electronic gaming industry from the global industry has been evaluated by using “Documentation method” and using the economic statistics and reports. Presentation: XVII IASE GENERAL ASSEMBLY & INTERNATIONAL CONFERENCEIN SPORT ECONOMICS, November 7-9, 2017 Shanghai, China

8th International Sport Business Symposium

Viva sua paixao‘ – Live your passion! This is the official slogan for the 2016 Olympic Games in Rio de Janeiro. Following this spirit, we would like to welcome you to Rio for the 8th International Sport Business Symposium, organised by Professor Holger Preuss (Mainz) in cooperation with Professor Lamartine DaCosta (Rio de Janeiro).

The host must undertake tremendous efforts to not only fulfil the requirements for staging the Games, but also to maximize the economic, social, environmental, political, and structural benefits which come along with the event. This demand is underpinned in the IOC’s Agenda 2020.
The current programme includes a workshop ‘Sustainability and Legacy’. Those members of the IOC Commission on Sustainability and Legacy will meet with selected scholars from around the world to discuss and shape the newly developed legacy framework.

Additionally there will be a discussion group which includes the topic: ‘What Rio 2016 can contribute for the upcoming 2017-2020 in education programs’.

Sport Economics Conferences in Europe

6-7 May 2016: Gijon (Spain)

XI Gijon Conference on Sports Economics

Abstract submission deadline: 15 March 2016

Web: http://www.foed.es/xi-conference-on-sports-economics.html

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13-14 May 2016: Tuebingen (Germany)

Conference of the German Association of Sport Economics & Sport Management

Abstract submission deadline: 31 December 2015

Web: www.uni-tuebingen.de/ak-sportoekonomie

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19-20 May 2016: Berlin (Germany)

International Conference Sport Economics & Sport Management (SESM)

Abstract submission deadline: 31 December 2015

Web: http://sesmberlin.wix.com/smse

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31 August-2 September 2016: Groningen (The Netherlands),

Conference of the European Sport Economics Association e.V. (ESEA)

Abstract submission deadline: 31 March 2016

Web: http://www.rug.nl/research/eef/esea2016/ More information :http://sporteconomics.eu/conferences

4th European Conference in Sport Economics/XIV IASE Conference

  ESEA/IASE Conference September 6-7 (pre-conference event on the evening of 5th September) European Sport Economics Association (ESEA) / International Association of Sports Economists ( IASE) Birkbeck College, University of London, is hosting the 4th European Conference in Sport Economics/XIV IASE Conference on the Thursday 6th and Friday 7th Septe mber. A strong programme of 55 research papers covering all […]

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