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Sport and Gamification

This report showcases some of the most impactful recent examples of gamified activations employed both in the in-stadium fan experience, and via digital products. It also analyses the world of esports – an industry born out of gamification – and spotlights some of the new work being done to take traditional sports into the virtual world. This report has been produced by Leaders with the support of LFP. The report is free to download and requires a basic set of details. We will not share these details with any third party, but if you’re happy for us to share them with LFP – and LFP alone – then please tick the box where prompted.

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HOW THE IOC FINANCES A BETTER WORLD THROUGH SPORT

THE IOC IS A NON-PROFIT ORGANISATION, DEDICATED TO USING THE REVENUE GENERATED FROM THE OLYMPIC GAMES TO ASSIST ATHLETES AND DEVELOP SPORT WORLDWIDE. AS A RESULT, EVERY DAY THE IOC DISTRIBUTES ABOUT USD 3.4 MILLION AROUND THE WORLD TO HELP ATHLETES AND SPORTING ORGANISATIONS.

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The sporting goods industry severely affected by the COVID-19 crisis

Today, FESI is unveiling the results of a flagship survey conducted among its members to assess the impact of the current COVID-19 crisis on the sporting goods industry. The survey shows that the entire sporting goods sector is strongly impacted by the COVID-19 outbreak with 45% of the companies declaring a loss of turnoverranging between 50% and 90% since the beginning of the crisis. A new broader survey exercise examining the effectiveness of economic and policy responses for the sector will be conducted shortly.

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Covid-19 Salgını Sürecinde Türk Spor Sektörü Destek Fonu

Türkiye’deki Spor Kurumları; Gençlik ve Spor Bakanlığı, Türkiye Milli Olimpiyat Komitesi, Federasyonlar, Kulüpler Birlikleri Türkiye Amatör Sporlar Konfederasyonu, Türkiye Spor Yazarları Derneği, Türkiye Futbol Antrenörleri Derneği, Türkiye Faal Futbol Hakemleri ve Gözlemcileri Derneği, Spor Bilimleri Derneği, Üniversiteler gibi sporun paydaşları olan kurum ve kuruluşlar en kısa zamanda bir araya gelerek, Uluslararası Spor Kurumları işbirliği içerisinde tavsiye kararları da göz önünde bulundurularak; Küresel Salgın (Covid-19) Salgınından etkilenen Spor Sektörüne özgü Problemleri tespit edip, Çözüm Önerileri Geliştirmeye yönelik “Acil Eylem Planı” ile birlikte; maddi kayıpların telafisine yönelik olarak da “Türk Sporu Destek Fonu” oluşturmalıdırlar.

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AVRUPA BİRLİĞİ SPOR SEKTÖRÜ COVİD-19 ACİL EYLEM PLANI

EOC (European Olympic Committes)  AB Ofisi, AB’den spor organizasyonlarını desteklemesini isteyen çok paydaşlı bir Covid-19 pozisyon belgesinin hazırlanmasını koordine etti. Avrupa genelinde spor, koronavirüs krizinden büyük ölçüde etkilenmektedir. Bu süreçte profesyonel ve amatör her türlü spor etkinliği iptal edildi veya ertelendi, sürecin nasıl sona ereceğine dair sorulara cevaplar arandı.  Tüm spor dünyası.  (Elit) sporcular için formda […]

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Flipboard Magazine : Ekospor

Sports Economics Networking is publishes scholarly research in the field of sports economics
by Sebahattin Devecioğlu Sports Ecosystem

EKOSPOR
ACADEMIC & BUSINESS
Academic Business Consulting and Marketing Agency
Business Model Innovation for Marketers;
Solution, Access, Value and Education

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COVID-19: Football Regulatory Issues

Following the unprecedented disruption caused by COVID-19 at all levels of football, FIFA has worked on a series of recommendations and guidelines to address some of the key practical issues arising from the pandemic, especially with regard to player contracts and the transfer system generally. This has been done in consultation with different stakeholders through a task force chaired by the FIFA Vice-President and chairman of the FIFA Football Stakeholders Committee, Vittorio Montagliani, and including representatives of clubs, players, leagues, national associations and confederations.

A set of principles has been unanimously agreed by the task force and was endorsed by the Bureau of the FIFA Council today.

“The COVID-19 pandemic has clearly changed all the factual circumstances around football for this season. So, FIFA, together with the stakeholders, has come up with some practical ideas and proposals to tackle these new circumstances. Whilst this will not solve each and every problem, it should serve to bring a measure of stability and clarity to football for the foreseeable future. We hope that this collaborative effort, under the leadership of FIFA, can provide a positive example of how football can come together and show unity, solidarity and a spirit of compromise in order to face the challenging times ahead. But before these times come, one thing must be clear to everyone, especially now: health comes first, well before football,” said FIFA President Gianni Infantino.

Below is a summary of the main guidelines approved, which FIFA both hopes and expects will be followed around the world.

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2020 Sports Industry Outlook

Will the sports industry be filled with golden opportunities during an Olympic year? Deloitte’s US sports leader Pete Giorgio gives his play-by-play of the biggest trends shaping up for 2020.n our annual outlook, we’re predicting the trends that we believe will dominate and disrupt the sports industry over the next 12 months. As we look toward 2020, we believe that five trends will have the biggest impact on athletes, team and league executives, and players across the sports ecosystem: ownload the full report or listen to the podcast and see why 2020 promises to be another fast-paced year of thrills, controversies, and surprises throughout the sports industry

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The Esports Ecosystem

Esports and gaming have burst into the mainstream in recent years, transforming from a vibrant niche to a central form of entertainment around the world.While esports may have once stood for a subset of sports culture, it has grown into a full industry in its own right.That shift has been powered by championing from mainstream celebrities like Michael Jordan, Drake, and DJ Marshmello, an increasing amount of coverage from traditional outlets like ESPN, and, at least in part, the breakneck rise of Fortnite.

As competitive gaming cements itself in the popular culture, global investors, brands, media outlets, and consumers are all paying attention. Total esports viewership is expected to grow at a 9% compound annual growth rate (CAGR) between 2019 and 2023, up from 454 million in 2019 to 646 million in 2023, per Business Insider Intelligence estimates. That puts the audience on pace to nearly double over a six-year period, as the 2017 audience stood at 335 million.

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Deloitte Football Money League 2020

Welcome to the 23rd edition of the Deloitte Football Money League (DFML) in which we profile the highest revenue generating clubs in world football. Generating record revenue of €841m, Barcelona reach the top of the Money League for the first time, becoming the first club to break the €800m barrier. Overall, the 20 highest earning […]

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