esport

The State of Sports Apps Report 2019

This week we’ll be sharing excerpts from our newly released State of Sports Apps Report. We’re kicking off with worldwide sports apps revenue and our forecast for revenue growth by App Store. App revenue estimates are from Sensor Tower’s Store Intelligence platform.

Worldwide Sports Revenue Trends from Q1 2016 to Q2 2019
Sports category net revenue growth accelerated in 2017 and 2018, and growth remained strong into 2019. Sports apps will look to surpass $100 million in net revenue in Q3 2019. Google Play Sports app revenue grew even faster than the App Store’s. Sports app revenue on Google Play nearly doubled year-over-year to $23.7 million in Q2 2019. Despite this, the App Store still represented 74 percent of Sports app revenue between the two stores in the quarter.

THE ROLE OF MOBILE IN ESPORTS

REPORT: THE STATE AND FUTURE OF MOBILE ESPORTS IN ASIA AND THE WEST
Feb 8, 2018

While mobile has quickly grown as the biggest gaming screen worldwide, its esports scene is largely lagging behind that of PC and console. We collected insights into the state of mobile esports in Asia and the West in this free report.

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Over the past two years, the global esports market grew by 102% to reach $655 million in 2017. While mobile has quickly grown as the biggest gaming screen worldwide, its esports scene is largely lagging that of PC and console. In Asia, however, mobile esports is experiencing a boom, accelerated by the mobile-first culture of the region. The phenomenon is especially outstanding in China, leading with top franchises such as Tencent’s Honor of Kings and Giant Network’s Battle of Balls. In Asia, mobile esports is expected to follow a similar structure to that of PC, with the top games being played and scalable stadium events taking place with large viewership. In the West, PC is still the dominant form of gaming entertainment and is expected to remain so for the coming years. Here, mobile esports is expected to be more successful in other layers of esports, such as the amateur scene.

Using data from our esports solutions, including our Global Esports Market Report, we examine the role of mobile in esports, the top performing titles, trends, and the differences between Asia and the West.

THE STATE & FUTURE OF MOBILE ESPORTS
Report Outline:

Games and Esports Market Overview
PC Esports vs. Mobile Esports
Mobile Esports in the West feat. Case Study on Clash of Clans
Mobile Esports in Asia feat. Case Study on Battle of the Balls
What is the Future Outlook feat. India

INTEL BRINGS ESPORTS TO PYEONGCHANG AHEAD OF THE OLYMPIC WINTER GAMES

WORLDWIDE TOP PARTNER INTEL TODAY ANNOUNCED PLANS TO BRING AMAZING GAMING EXPERIENCES TO PYEONGCHANG AHEAD OF NEXT FEBRUARY’S OLYMPIC WINTER GAMES.

Intel will deliver two distinct gaming experiences to Korea in the lead-up to PyeongChang 2018: the Intel® Extreme Masters PyeongChang esports tournament, featuring one of the most celebrated esports titles of all time, Blizzard Entertainment’s “StarCraft® II”, and a separate exhibition featuring Ubisoft’s action-sports title “Steep™ Road to the Olympics”, the official licensed game of the Olympic Winter Games PyeongChang 2018.

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