gamification

Sport and Gamification

This report showcases some of the most impactful recent examples of gamified activations employed both in the in-stadium fan experience, and via digital products. It also analyses the world of esports – an industry born out of gamification – and spotlights some of the new work being done to take traditional sports into the virtual world. This report has been produced by Leaders with the support of LFP. The report is free to download and requires a basic set of details. We will not share these details with any third party, but if you’re happy for us to share them with LFP – and LFP alone – then please tick the box where prompted.

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